BurgerTime Party Review | 2 Hours In | Backlog Battle


What’s up everyone? Alex here! Whenever I think about the early days of when
I played video games, I always think fondly of the classic arcade games I played on the
NES. BurgerTime was one of those games, and many
years later, I really started to appreciate the design it evoked at the time. Naturally, I had to check out BurgerTime Party,
developed by G-Mode and published by XSEED, as I was curious what kind of game this was
going to be. Is BurgerTime Party going to build on top
of the original? Or will it try to carve its own path and attract
more than its original, core fanbase? Better yet: Does it do it well? In BurgerTime Party, you play the role of
Peter Pepper, a chef and restaurateur, widely known for his delectable burgers. Due to his insatiable hunger for culinary
perfection, his constant experimentation with flavor continuously began to yield rejected
ingredients, all of which are now out to turn him into a topping for one of his own burgers. In an ironic fashion, Peter Pepper decides
to combat these egregious ingredients by incorporating them into his cuisine, and at the same time,
ensuring that he’s able to make the culinary creations needed to keep his restaurant afloat! This premise certainly makes you think that
if Peter Pepper was more careful about his ingredients that he could’ve avoided all
this – or does it speak to how good of a chef he is? I digress. BurgerTime Party begins with all of its game
modes locked, save one. Solo Mode tries to teach new players the foundational
basics of BurgerTime. BurgerTime Party utilizes a health department
defying way of making burgers (and hot dogs?) by making Peter Pepper walk the entire length
of his enlarged ingredients, which will then fall to a lower floor, pushing any ingredients
below to a lower floor. Levels are completed when you’ve successfully
built all the burgers (and hot dogs?) the current level requires. After completing the first 5 levels of Solo
Mode, Main Mode and Challenge Mode unlock, allowing you to challenge the game proper. Both Main Mode and Challenge Mode don’t
really have much difference, save for the presence of the classic levels from the original
BurgerTime found in Challenge Mode. Playing more of BurgerTime Party will unlock
more of the Challenge Mode, opening up a wide variety of difficult levels. Apart from various modes of play, there are
three more things that set BurgerTime Party apart from the original game, namely, its
multiplayer, tiered scoring, and new obstacles to traverse. A good portion of BurgerTime Party is playable
with up to 4 players, ensuring that the panic you’ll be facing when trying to avoid dastardly
ingredients can be shared with friends and family. You can also unlock a Battle Mode, which allows
up to 4 players to either play as a version of Peter Pepper, or one of the four enemy
ingredient archetypes. Sadly, none of these modes are online enabled. BurgerTime Party also introduces tiered scoring,
which awards you with stars indicating how proficient you were with scoring the highest
score for said level. I personally only found this scoring system
useful in Solo Mode, as levels beyond the 20th feel somewhat more puzzle-oriented than
the action/panic based gameplay of the original game. This tiered scoring system has made me question
why this even exists outside of Solo Mode to begin with, and, by proxy, made me question
the existence of a puzzle like mode in an action/panic based game to begin with. After all, didn’t fans of BurgerTime enjoy
the game because they were able to make burgers while avoiding enemies? After a couple of hours of playing, I’m
still not convinced that tiered scoring brings anything special to the table. Lastly, BurgerTime Party introduces new obstacles
for Peter Pepper and friends to overcome. From crumbling floors and ladders, ice floors,
and even conveyor belts, these obstacles definitely change up the way you’d be thinking about
traversing through the level. At its core, BurgerTime is much like Pac Man,
with certain pathways being blocked by enemies. Adding multiple obstacles for the players
to consider, in addition to having dodge enemies onscreen, doesn’t feel like they’re a
fun addition to the game’s challenge, but rather feel like they give enemies an unfair
advantage. Fortunately, you can get power ups that can
help you stop enemies in their tracks from time to time, though they appear so infrequently
that I felt that it was better to just focus on finishing my burgers (and hot dogs?) than
altering my route. Peter Pepper also has the ability to use his
pepper to momentarily immobilize enemies around him, and I found that this old tried and true
skill is still the best the game has to offer. While BurgerTime Party sports a vibrant and
colorful art style, its levels are displayed in such a way that its various floors can
appear too small or too big, depending on how said level is designed. There was one level that I played that was
so zoomed out that certain elements of the level were obscured by the busy background
artwork. This is sadly a situation where the art design
of the game didn’t consider the possibility of it interfering with the gameplay, and even
though the game boasts 100 or so levels that you can play, I felt as though I had played
enough of the game to understand what I was getting into after having played 20 or so
levels. BurgerTime Party is a game that, I feel, came
out a few decades too late. The kinds of changes and alterations to the
core gameplay, while ensuring that long time fans will find the gameplay mostly familiar,
doesn’t feel enough to justify its pricey MSRP of $29.99. It also doesn’t help that the game’s art
style often fights the way the game’s levels are designed, making me wish that the backgrounds
were the same pure black as the original. It’s a game that is still fun for people
who enjoy playing arcade games with their friends, but one which will frustrate fans
who wanted an evolution of the original’s gameplay. After years of waiting for a proper follow-up,
I don’t think it’s unreasonable to say that our tastes in games have evolved quite
a bit, as it were, and sadly, BurgerTime Party’s offerings fall short of our modern expectations. Ponderously, Peter Pepper presents a perplexing
party with pitiable patties (and hotdogs?).

5 Comments

  1. And hotdogs?

  2. And hotdogs?

    😆 nice review.

  3. and hotdogs?…

  4. and…… hotdogs?

  5. 5:54

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